Ikari Warriors
DOS - 1988
Also available on: Amiga - Amstrad CPC - Apple II - Atari 2600 - Atari 7800 - Atari ST - Commodore 16, Plus/4 - Commodore 64 - ZX Spectrum
Description of Ikari Warriors
One of the most popular arcade games of its time, SNK's Ikari Warriors was a vertically-scrolling mission deep into hostile territory.
Your mission: rescue General Alexander Bonn, C.I.F. US Forces in Central America, who has been seized by a band of revolutionaries and held captive in his own headquarters. Initially packing machine guns, you will play the Red or Blue warrior (or both, with a friend), and slog through wave after wave of enemy soldiers. One button fires bullets, another launches grenades, but both must resupplied every once in a while. Power-up weapons are also available, including even a controllable tank (a la 1982's FrontLine, another arcade hit).
Enemies come in all types, soldiers, tanks, pillboxes, etc., but also from every direction. To keep cool in the crossfire, Ikari Warriors gives players a rotary control on each joystick. With a twist on the joystick's top, your warrior's torso will spin around, ready to fire behind him while still running forward (kids, don't try this at home). This cool control method is replicated quite faithfully in Quicksilver's PC conversion, which was published by Data East in the US and Elite Systems in the UK. The action was unfortunately presented in limited 4-color CGA graphics due to hardward limitations of the time, but the smooth, furious action more than compensates for this.
Heavy on the action, Ikari Warriors became a favorite both in the arcades and on home consoles. To fuel that frenzy, SNK and Tradewest teamed up again for a sequel, Victory Road, released later that same year. This time, the Ikari Warriors take on more cosmic foes, battling rock-headed beasts, one-eyed green men and other odd creatures. Gameplay remained exactly the same, but the power-ups had changed along with the enemies. Once again, Quicksilver stepped up to the task of porting the action to the PC, and managed to retain the intuitiveness of the control scheme, as well as enhance graphical detail even with the same 4-color palette.
Overall, both games are excellent conversions of the SNK arcade hits, and are solid precursors to the likes of Double Dragon and much better-looking Ikari III: The Rescue, which was done in all 16-color EGA glory. Highly recommended!
Review By HOTUD
External links
Captures and Snapshots
Comments and reviews
Mr Vampire 2019-02-08 -2 points Commodore 64 version
Played this 2 player at a friends house a few time back in the day. You don't get much more 80's in theme and character design than a game like this.
JayDee 2015-06-04 0 point DOS version
img files are usually disk images which must be mounted by an emulator or virtual disk drive
OldMan 2013-01-16 0 point DOS version
Again this archive contains .img files for which I can find no program to open. I did, however, find several links to download a working version of Ikari Warriors here:
http://www.squakenet.com/
Does anyone know what to do with these .img files?
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DOS Version
Amiga ROM
- Year: 1988
- Publisher: Data East Corporation, Elite Systems Ltd., Encore
- Developer: SNK Corporation
Amstrad CPC Version
- Year: 1987
- Publisher: Elite Systems Ltd., Encore
- Developer: SNK Corporation
Apple II Version
- Year: 1987
- Publisher: Data East USA, Inc.
- Developer: SNK Corporation
Atari 2600 ROM
- Year: 1989
- Publisher: Atari Corporation
- Developer: SNK Corporation
Atari 7800 ROM
- Year: 1990
- Publisher: Atari Corporation
- Developer: SNK Corporation
Atari ST ROM
- Year: 1988
- Publisher: Data East Corporation, Elite Systems Ltd., Encore
- Developer: SNK Corporation
Commodore 16, Plus/4 Version
- Year: 1987
- Publisher: Elite Systems Ltd.
- Developer: SNK Corporation
Commodore 64 Version
- Year: 1986
- Publisher: Data East Corporation, Elite Systems Ltd., Encore
- Developer: SNK Corporation
ZX Spectrum Version
- Year: 1988
- Publisher: Elite Systems Ltd., Encore
- Developer: SNK Corporation
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